1. Introduction
1.1 Background of Study
The background of this study is the addiction of smartphones
or handheld devices. The rise in popularity of the smartphone has everyone on
their toes and eyes wide opened for the technological advancement of what the
device can do and because of this many thing in the world has evolved around
the device with multitudes of application that convert most of the programs
from the computer into the devices for easier usage and mobility. However due
to the fact that almost everyone has their own personal smartphone or tablet,
the functionality of such device is overused to the point some has wrapped
their life around it hence the word Nomophobia is created “The fear of not
having a phone”
1.2 Overview of Study
In general the study will cover the basics and general idea
of the addiction across the world and slowly narrows it down to a specific area
of study. The addiction has begun to pick up across the world has most cases
are users are using the device while driving causing danger to him/herself and
those around them. Other than such are the fear itself “Nomophobia” which
affects the mentality of one when he/she does not have a phone nearby or own
one even it is not a chemical based addiction the symptoms of withdrawal are
almost similar to drugs.
1.3 Statement of Problem
In one recent survey done, out of 1000 students they spend
5.4 hours a day average on their phone that is 1/3 of an average day they spend
awake. The most common reason is that they use the phones to check the social
media and to keep up with the news from their friends and family.
1.4 Hypothesis
Can the device of addiction help to create an awareness on
the addicted about their condition
1.5 Research Purpose, Aim and Objectives
The aim of the research is to identify the reason of the
addiction and find a way to reduce or solve the problem by asking them the
addicted directly and with the help of third party audience such as their
parents who have been observing them.
1.6 Scope of Study
The scope of the study will be targeted towards teenagers
aged between 13 – 19 mostly high school students from a particular town,
Kajang. There are 3 high schools located near the town center there is where
the scope of study will be.
1.7 Significance of the study
This research is to make younger generation that while
technology is good but we mustn’t forget the origins of life which is human
touch. The more advance the technology becomes the less human we become as
Albert Einstein once said “I fear the day that technology will surpass our
human interaction. The world will have a generation of idiots – Albert
Einstein.”
2. Statement of
Problem
2.1 Teenagers are spending 5.4 hours on their phone on daily basis
that is 1/3 on an average day
A writer in BBC by name of Heather Chen wrote on an article
on Asia’s smartphone addiction. In about 1000 students in South Korea were
tested in a survey, out of 72% of them were aged 11-12 and owns a smartphone.
They spend an average of 5.4 hours on them daily and were considered to be
addicted to the device. The study were said to be later revealed in 2016 and
also stress is an important factor that increases the chance of one getting
addicted.
3. Review of
Literature
3.1 Definition
What is Graphic
Design?
A writer named Jen Hawkyard from Treefrog Inc. wrote on what
is graphic design and he said that Graphic Design is an art with purpose. It is
a combination of both creative and systematic thinking to create a plan or
design to solve a particular problem or achieve an objective. Using the
combination of visual imagery and typography to full explain and convey the
purpose whether it is a message or instructions to the audience. It is a form
of visual communication and the expression of concepts and ideas using graphic
elements and tools.
What makes Graphic
Design important?
Chrysalis Communication provides 4 points of graphic design
in everyday lives, firstly it helps to give the audience a good impression
towards the promoted object allows the object to secure a place in the
audience’s memory. Second, it tells you apart from the competitors in the
field, graphic design helps create an identity for the company or brand. Third,
a good graphic design conveys a feeling of professionalism and credibility
allowing customers or potential customers to instill a trust towards the brand
or company. Lastly, graphics design helps to summarize information of a full
page document into single image that conveys the same meaning and information.
What is Addiction?
It is defined as having no control over the actions like
doing, consuming or using to the point where it becomes harmful to you.
Addiction can occur in many forms like alcohol, gambling even working and
shopping. When not able to get the addicted subject a form of withdrawal
syndrome on the addicted person making him feeling uneasy.
3.2 History of the issue
Asia’s smartphone addiction
A writer in BBC by name of Heather Chen wrote on an article
on Asia’s smartphone addiction. In about 1000 students in South Korea were tested
in a survey, out of 72% of them were aged 11-12 and owns a smartphone. They
spend an average of 5.4 hours on them daily and were considered to be addicted
to the device. The study were said to be later revealed in 2016 and also stress
is an important factor that increases the chance of one getting addicted.
3.3 Cause and Effect
Distracted
smartphone “addicts” at greater risk if mishaps
A writer in Japan suffered an incident where she was ignored
and was left to act on a person face stuck on his phone while walking. She was
with her child and has to move from the man or else they would have collided
with each other, in frustration she wrote an article on these “smartphone
idiots” and sparks question to researchers to act. A researcher named Masakazu
Kobayashi from KDDI conducted a research on 300 people and compiled a so-called
“mixed-accidents” whereby people using multiple devices simultaneously. Mobile
Marketing Data Labo did another survey with 556 people and found 40% of them
periodically check SNS via their phone.
Texting While
Walking Accident (Video)
ABC News did a report in 2012 for people that are walking
with their face or eyes on something else which results in accidents where
people bump on each other or worst vehicles. It made a town in the US wanted to
enforce a law that will fine people for walking on the streets with their
phones in the hand under Jaywalking. A survey was testing by Western Washington
University where they send a clown into the campus and only ¼ of the students
walking noticed the clown.
Dear Smartphone,
I’m Breaking Up With You
A writer post on the Huffington Post that she wanted to
break up with her smartphone. This is the result that she herself became aware
of what she has become where she no longer can stay away from her phone for a
long period of time and has become dependent on the device. She wrote that the
smartphone itself the device has so many features that when she needed it is
there such as google search for something she doesn’t know, instant messaging
to contact her friends, facebook for news updates or even find ways using WAZE
when she is lost. However, she wanted the real life back, face to face
conversation using vocal cord all she wanted from the smartphone was some space
and she said “Is it too much to ask?”
3.4 Solutions
Look Up (Video)
A filmmaker by the name Gary Turk who launched a viral video
called “Look Up”. In the video he show and state the issue that is going on but
no one seems to notice which is how much we have become a loner with all the
social networking and instant messaging. How we all think we have 450 friends
on Facebook but not more than 30 have we actually met. How we stopped going out
to play in the play with other kids but now stay home watching or playing an
iPad, how even a family sits together in the living room but not one word is
uttered among them. He showed the effect of handheld devices has done to us in
a 4:59 video. In the end, he ask us to put down our phone and live life the
right way.
4. Aim(s) and
Objective(s) of Research
4.1 Aim:
To create awareness on the social impact of handheld device
addiction on teenagers in Kajang using a platform that requires the target
audience to do social activities with the device.
4.2 Objective:
- To research on handheld device addiction and the social impact it brings focused on teenagers aged between 13 - 19
- To survey the statistics of handheld device usage/addiction on teenagers in Kajang using questionnaires and short interviews and also third party audience such as parents on their opinion on the subject matter
- To select the social impact of handheld device addiction on teenagers to address based on the survey results and opinions of the third party
- To create awareness of the social impact of handheld device addiction to teenagers in Kajang using a platform that involves the target audience to use human interaction and electronic device
5. Hypotheses
5.1 Using a platform that uses competitive element to help
raise awareness among teenagers and reduce the physical dangers of handheld
device addiction.
6. Methodology
6.1 Definition of Paradigm and Research Design
Step 1:
Pragmatic: Pragmatic research deals with statistics and proven facts
in the process rather than using ideas and hypotheses that are based on
theories and assumption.
Step 2:
The Topic: Smartphone
addiction/Handheld Device Addiction
Step 3:
Approach: Case
Study: A process or study on a particular event, activity, group of people in
depth within a period a time. Case study runs on detailed analysis of a
particular subject but under a time period given for the research or
study.
Step 4:
Handheld device
is a term used for devices that fits into the hand with the processing power of
a small computer. Normally used for smartphones and tablets but PDAs are also
handheld devices though not used as much, therefore handheld devices are mostly
referred to smartphones and tablets.
Addiction in
general are drug based illness but there are many other types of addiction but
mainly split between physical and mental addiction. Handheld device addiction
is a mental addiction similar to shopping and work addiction.
Social Issues
here is the ignorance of face to face conversation that teenagers are doing it
without realizing. The devices has connectivity application like social media
and because they are busy connecting through the media they forget and ignore
those around them especially family members.
Statistics of Smartphone
usage indicates the rise of smartphone and tablet usage in Asia is the
highest in the world. And children aged from 5 years onward begin to have their
own smartphone and with such exposure at young age addiction is sure to come.
Survey done to target
audience this is a manual survey done on the target audience to get their
opinions and experience firsthand. It also includes those that are around them
like friends and parents to get the third party perspective.
Using application to
raise awareness is the idea of using the problem to solve the problem. Using
the device to create the awareness on the addiction towards the audience
because it is similar to the thing that you are addicted to is telling you that
you are addicted.
Step 5:
Types of Data: A mixture of qualitative and quantitative data
Step 6:
Data Instruments:
- Survey - A record of data based on answers given to the target audience on question provided by the organizer. This instrument collects the opinions and answers given from the target audience for a more firsthand data
- Observation – A method of watching someone or something carefully to gather data or information.
- Interview – A meeting between 2 or more people that consist of consultation
6.4 Research Procedures, Steps and
Process
Step 7:
Reference
Anon., 2012. Texting While Walking Accidents. [Online]
Available at: https://www.youtube.com/watch?v=wl0JojWH1rQ
[Accessed 26 September 2015].
Anon., n.d. What is
Addiction?. [Online]
Available at: http://www.medicalnewstoday.com/info/addiction
[Accessed 29 September 2015].
Anon., n.d. What
makes Graphic Design important?. [Online]
Available at: http://thinkchrysalis.com/blog/graphic-design/what-makes-graphic-design-important/
[Accessed 19 September 2015].
Brenoff, A., 2015. Dear
Smartphone, I'm Breaking Up With You. [Online]
Available at: http://www.huffingtonpost.com/entry/my-break-up-letter-to-the-internet_55e9c8f7e4b093be51bb5755
[Accessed 30 September 2015].
Chen, H., 2015. Asia's
Smartphone Addiction. [Online]
Available at: https://www.bbc.com/news/world-asia-33130567
[Accessed 22 September 2015].
Hawkyard, J., n.d. What
is Graphic Design?. [Online]
Available at: https://www.treefrog.ca/what-is-graphic-design
[Accessed 19 September 2015].
Kuchikomi, 2013. Distracted
smartphone "addicts" at greater risk of mishaps. [Online]
Available at: http://www.japantoday.com/kuchikomi/view/distracted-smartphone-addicts-at-greater-risk-of-mishaps
[Accessed 23 September 2015].
Look Up. 2014. [Film] Directed by Gary Turk. British: Gary
Turk.
Anon., 2012. Texting While Walking Accidents. [Online]
Available at: https://www.youtube.com/watch?v=wl0JojWH1rQ
[Accessed 26 September 2015].
Anon., n.d. What is
Addiction?. [Online]
Available at: http://www.medicalnewstoday.com/info/addiction
[Accessed 29 September 2015].
Anon., n.d. What
makes Graphic Design important?. [Online]
Available at: http://thinkchrysalis.com/blog/graphic-design/what-makes-graphic-design-important/
[Accessed 19 September 2015].
Brenoff, A., 2015. Dear
Smartphone, I'm Breaking Up With You. [Online]
Available at: http://www.huffingtonpost.com/entry/my-break-up-letter-to-the-internet_55e9c8f7e4b093be51bb5755
[Accessed 30 September 2015].
Chen, H., 2015. Asia's
Smartphone Addiction. [Online]
Available at: https://www.bbc.com/news/world-asia-33130567
[Accessed 22 September 2015].
Hawkyard, J., n.d. What
is Graphic Design?. [Online]
Available at: https://www.treefrog.ca/what-is-graphic-design
[Accessed 19 September 2015].
Kuchikomi, 2013. Distracted
smartphone "addicts" at greater risk of mishaps. [Online]
Available at: http://www.japantoday.com/kuchikomi/view/distracted-smartphone-addicts-at-greater-risk-of-mishaps
[Accessed 23 September 2015].
Look Up. 2014. [Film] Directed by Gary Turk. British: Gary
Turk.
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