Learning Outcomes
- Describe appropriate processes in relation to their chosen field of study or project
- Construct an individual project appropriate to their chosen field of study/practice
- Demonstrate innovative and creative problem solving attributes within a chosen area of study
- Select and implement appropriate analytical techniques
- Evidence consistent levels of competence within a widening range of animation and media technologies and practices
- Select techniques that are appropriate for the research that they are undertaking within their chosen field of study, both practically and qualitatively
- Display a sound knowledge and understanding of all health and safety issues
- Identity the nature and sources of all information to write a research proposal and report (project proforma and evaluative journal)
- Effectively plan their time and to work within deadlines
- Constructively critic the works of their peers, identifying strength and weakness in technique, analysis and conclusions
- Actively contribute to all group activities, i.e. seminars, critiques
- Confidently articulate their position within the wider cultural context
Programme Learning Outcomes(s) and Programme Objective(s)
- Further develop your practical and subject specific skills in Animation
- To develop your powers on invention and creative ambition
- To enable you to explore more independent lines of enquiry
- To heighten your awareness of health and safety issues within these disciplines
- To provide a lively and supportive environment for you to take risks in the development of creative solutions
- To help establish an efficient and effective time-management regime within a studio/workshop context
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