Traditional Animation
Cels it is an important innovation to traditional animation as it allows frame to be repeated frame by frame without any consequences. The method resolves around using different layers of cels (transparent paper) for different object or props by doing so, certain objects or props or even parts of the character's body that doesn't move during those few frames can be repeated using the same cel over and over again until that part moves this saves time and energy during the animation production. Cels paint are manufactured in different shaded versions of each colour this is to compensate the overlapping of cels as the brightest colour will be painted on the most bottom layer cel as it will be stacked by cels on top. Cels after use are often thrown away but some studios do wash and clean for reuse and some studio sold them to souvenir shops as gifts.
Limited Animation used in lower budget animation, the animation method is animating only a small portion of the object like the mouth or eyes in a single frame. The rest of the object or prop and background same still arts the animation is not very lifelike because of this, this animation technique is only used on small budget TV cartoons during the old days.
"Shoot on Two's" like the name suggests, the animation technique involve using the same frame for every 2 seconds, (basic animation uses 24 frames per second = 24 frames = 12 drawings). Even so, the image update is slow the fluidity of the motion is satisfactory. However when a quick action or movement is animated the technique is reverted back to 1 drawing per frame to cope up with the flow, therefore "Shoot on Two's" is a mixed technique that saves effort and time.
Animation Loops this is a technique used for repetitive actions or movements. The idea is animate the movement once and use back the same animation for the rest of the clip or video, this way they can animate that movement as long as they like without using any extra effort it saves time and energy (but when the animation is repeated excessively the motion becomes seamlessly annoying)
Multiplane Camera is also called multiplane effect or parallax effect it is used to create depth in 2D animations. Using a different glass plates on a scene and the camera moves vertically or horizontally towards or away from the artwork's level.
Xenography an electrostatic copying technique that allows drawings to be copies directly onto cels without much repeating or tracing (eliminating the much 'inking' portion or the painting part). Saves time and cost as well and allows more control over the size of the xeroxed object.
APT Process "Animation Photo Transfer" a technique of transferring animator's art onto cels. Using UV lights on UV sensitive inks to copy lines and solid blocks onto the cels, a very similar process for the silk screen printing.
Cel Overlay this is just a cel with non-animated object on the foreground to create depth in the scene but not as good as multiplane effect. There is another technique called 'Line Overlay' but that is used to complete the background instead of making the foreground. It was to deal with xeroxed sketchy drawings.
Computer and Traditional Animation although now we use computers in animation studios during the old days the final stages of the process depends on cels. Now drawings are scanned into the computer and painted digitally as artist still prefer to draw on paper as it gives better control on the lines and then are easily painted in the computer using the outlines. In computers they have the function called 'layers' which is the same as cels which then may be transferred into digital video format. Now it is also possible to draw on graphical tablets straight as a digital drawing (skip the scanning part). It's very important to know how to differentiate the difference between a 2D animation with a 3D animation like 'Toy Story'. There are animation which combines the traditional animations and 3D animation and the both works perfectly (Titan A.E) sometimes they even combine 2D and 3D together to expand the possibilities and break reality (Who Framed Roger Rabbit). In the video game field some games uses the cel shading filters to give the appearance of it being created or done by cels (Legend of Zelda: The Wind Waker).
Rotoscoping is a very accurate animation technique that replicates real life in animation. The technique involves tracing over an actual scene acted out by real people. After recording the scenes, the live action video is then printed out frame by frame and then traced over paper. The drawings will look completely hand drawn but the movements are extremely lifelike.
Life-action Hybrids pretty similar to computer animations this is the product of live action combined with animated footage. The actors/actresses need to imagine interacting or talking to a imaginary object or friend which then are recorded and finally the animated will be inserted into the scene making the actor is actually talking or interacting with something that was there the whole time instead of nothing.
Special Effects Animation like the name, this animation technique is used for the creation of fire, lightning or magic. Movies nowadays uses this a lot to save time, as using the primitive way may takes some time to get the actual scene or frame wanted. Now special effects are done using computers but during the old days these are done using hand, the artist experiment with many different methods of painting to create different effects (airbrush, drybrush and etc.)
"Shoot on Two's" like the name suggests, the animation technique involve using the same frame for every 2 seconds, (basic animation uses 24 frames per second = 24 frames = 12 drawings). Even so, the image update is slow the fluidity of the motion is satisfactory. However when a quick action or movement is animated the technique is reverted back to 1 drawing per frame to cope up with the flow, therefore "Shoot on Two's" is a mixed technique that saves effort and time.
Animation Loops this is a technique used for repetitive actions or movements. The idea is animate the movement once and use back the same animation for the rest of the clip or video, this way they can animate that movement as long as they like without using any extra effort it saves time and energy (but when the animation is repeated excessively the motion becomes seamlessly annoying)
Multiplane Camera is also called multiplane effect or parallax effect it is used to create depth in 2D animations. Using a different glass plates on a scene and the camera moves vertically or horizontally towards or away from the artwork's level.
Xenography an electrostatic copying technique that allows drawings to be copies directly onto cels without much repeating or tracing (eliminating the much 'inking' portion or the painting part). Saves time and cost as well and allows more control over the size of the xeroxed object.
APT Process "Animation Photo Transfer" a technique of transferring animator's art onto cels. Using UV lights on UV sensitive inks to copy lines and solid blocks onto the cels, a very similar process for the silk screen printing.
Cel Overlay this is just a cel with non-animated object on the foreground to create depth in the scene but not as good as multiplane effect. There is another technique called 'Line Overlay' but that is used to complete the background instead of making the foreground. It was to deal with xeroxed sketchy drawings.
Computer and Traditional Animation although now we use computers in animation studios during the old days the final stages of the process depends on cels. Now drawings are scanned into the computer and painted digitally as artist still prefer to draw on paper as it gives better control on the lines and then are easily painted in the computer using the outlines. In computers they have the function called 'layers' which is the same as cels which then may be transferred into digital video format. Now it is also possible to draw on graphical tablets straight as a digital drawing (skip the scanning part). It's very important to know how to differentiate the difference between a 2D animation with a 3D animation like 'Toy Story'. There are animation which combines the traditional animations and 3D animation and the both works perfectly (Titan A.E) sometimes they even combine 2D and 3D together to expand the possibilities and break reality (Who Framed Roger Rabbit). In the video game field some games uses the cel shading filters to give the appearance of it being created or done by cels (Legend of Zelda: The Wind Waker).
Rotoscoping is a very accurate animation technique that replicates real life in animation. The technique involves tracing over an actual scene acted out by real people. After recording the scenes, the live action video is then printed out frame by frame and then traced over paper. The drawings will look completely hand drawn but the movements are extremely lifelike.
Life-action Hybrids pretty similar to computer animations this is the product of live action combined with animated footage. The actors/actresses need to imagine interacting or talking to a imaginary object or friend which then are recorded and finally the animated will be inserted into the scene making the actor is actually talking or interacting with something that was there the whole time instead of nothing.
Special Effects Animation like the name, this animation technique is used for the creation of fire, lightning or magic. Movies nowadays uses this a lot to save time, as using the primitive way may takes some time to get the actual scene or frame wanted. Now special effects are done using computers but during the old days these are done using hand, the artist experiment with many different methods of painting to create different effects (airbrush, drybrush and etc.)
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