29 January 2014

The Dream, Development Progress (Animation 1 Part 2)

Character Designs (Development Progress)


The main character Kayle the little knight


The Prism of Light the object in the dream where the main character has to protect from the creatures of shadows.


The creature of shadows who will challenge the main character and tries to destroy the Prism of Light


Storyboard (Development Progress)









The Dream (Animation 1 Part 2)

Story

It is about a little knight in training named Kayle who dream to be a knight but was shunned because of his small size. Kayle was telling everyone that one day he would be the best knight in the kingdom but as he finishes everyone who listened started to laugh and said how can a person so small be a knight and started to walk away. Kayle was angry and whispered I'll show you all one day, and he closed his eyes and day dream off into his world. Here he was standing in front of the Prism of Light the source of power in his kingdom and he all alone, as he look around from a distance black figures started to appear from the ground and as he readies himself the figure was formed and it was a creature of shadows, Kayle knows he must protect the Prism and he charged at the creature killing it. More creature appeared and Kayle fight all of them with grace and skill until he felt a knock on his head, he was waked by his trainer and he then happily follows him to his training.

27 January 2014

Learning Outcomes (Animation 1 Part 2)

Knowledge
1.   Initiate and process creative ideas from initial ideas through the completed projects
2.   Demonstrate imaginative and creative responses to given projects

Thinking Skills
3.   Undertake visual research to support their ideas
4.   Recognize how their practices are pertinent to a wider cultural context

Subject-based Practical Skills
5.   Apply competent use of range of Animation techniques and practices
6.   Progress technical knowledge gained through workshops into studio independent research projects
7.   Recognize the relationship between the different traditional  animation system
8.   Display a reasonable working knowledge of cell, two and three dimensional animation techniques
9.   Display the use of these techniques within their own areas of study and interests
10. Work safely in studios and workshop with knowledge and practical understanding of health and safety           issues

Skills for Life and Work (General Skills)
11. Complete the work within a given time frame
12. Contribute to group activities, seminars and etc

23 January 2014

Learning Outcomes (Graphic Design Part2)

Objectives

1. Articulate the need for and benefits of graphic software in business and industry
2. Identify key concepts related to graphic design and professional documentation creation
3. Distinguish between development stages of graphic design documents and finished camera ready                   documents
4. Discuss in general the concepts of professional document creation
5. Demonstrate awareness of the need for developing problem solving skills by creating professional work         utilizing graphic software
6. Analyze relationship between graphic design needs and available computer software and how it related to     the job market

Learning Outcome

1. Be able to develop and process creative ideas from initial sketches through to finished printed resolutions
2. Demonstrate imaginative and creative responses to given projects
3. Be able to undertake visual research to support their ideas
4. Recognize how their practices are pertinent to a wider cultural context
5. Be able to work safely and competently within a range of Graphic Design techniques and practices
6. Develop the use of these techniques within their own areas of study and interests
7. Work safely in studios and workshops with a knowledge and practical understanding of health and safety        issues
8. Work within a given time frame
9. Contribute to group activities , i.e. seminar, critiques etc.

(23rd January 2014)